readLine()
function. This function allows you to read a line of text from the standard input, which is typically the keyboard when running a console application. In this blog post, we’ll explore the core concepts, typical usage scenarios, and best practices related to kotlin readline
.readLine()
readLine()
The readLine()
function in Kotlin is a built - in function that reads a line of text from the standard input stream. It returns a String?
(a nullable string), which means it can either return a valid string containing the line of text entered by the user or null
if the end of the input stream has been reached.
When you call readLine()
, the program pauses execution and waits for the user to enter a line of text followed by the Enter key. Once the user presses Enter, the function returns the text entered as a string.
The most common use case for readLine()
is in console - based applications where you need to interact with the user. For example, you might create a simple calculator application that asks the user to enter two numbers and an operator.
You can use readLine()
to read configuration values from the user at runtime. For instance, if your application needs to connect to a database, you can ask the user to enter the database URL, username, and password using readLine()
.
In console - based games, readLine()
can be used to read the player’s moves or commands. For example, in a text - based adventure game, the player can enter commands like “go north” or “pick up sword” using the keyboard, and the game can process these commands using readLine()
.
fun main() {
// Prompt the user to enter their name
println("Please enter your name:")
// Read the user's input
val name = readLine()
// Check if the input is not null
if (name != null) {
println("Hello, $name!")
} else {
println("No input was provided.")
}
}
In this example, we first prompt the user to enter their name. Then we call readLine()
to read the input. Since readLine()
returns a nullable string, we check if the result is not null
before using it.
fun main() {
println("Enter multiple lines of text. Press Enter twice to finish.")
val lines = mutableListOf<String>()
while (true) {
val line = readLine()
if (line.isNullOrBlank()) {
break
}
lines.add(line)
}
println("You entered the following lines:")
lines.forEach { println(it) }
}
This code allows the user to enter multiple lines of text. The loop continues until the user enters a blank line. Each non - blank line is added to a list, and then the list of lines is printed.
fun main() {
println("Enter a number:")
val input = readLine()
if (input != null) {
try {
val number = input.toInt()
println("You entered the number $number.")
} catch (e: NumberFormatException) {
println("Invalid input. Please enter a valid integer.")
}
} else {
println("No input was provided.")
}
}
Here, we prompt the user to enter a number. We then try to convert the input string to an integer. If the conversion is successful, we print the number. Otherwise, we catch the NumberFormatException
and inform the user of the invalid input.
Always handle the possibility of readLine()
returning null
. You can use null checks or the Elvis operator (?:
) to provide a default value or handle the null
case gracefully.
When reading user input, especially numerical or specific - format input, validate the input to ensure it meets your requirements. You can use try - catch blocks or regular expressions for validation.
Provide clear error messages to the user when the input is invalid. This helps the user understand what went wrong and how to correct it.
Always provide clear prompts to the user so they know what kind of input is expected. This improves the user experience and reduces the likelihood of incorrect input.
The readLine()
function in Kotlin is a powerful and simple tool for reading user input from the standard input stream. It is widely used in console - based applications, configuration input, and interactive games. By understanding the core concepts, typical usage scenarios, and best practices, you can effectively use readLine()
in your Kotlin projects. Remember to handle null values, validate input, and provide clear prompts to ensure a smooth user experience.