Design patterns are general reusable solutions to commonly occurring problems in software design. They are not a finished design that can be transformed directly into source or machine code. Instead, they are descriptions or templates for how to solve a problem that can be used in many different situations.
In Java, design patterns can be classified into three main categories:
The Singleton pattern ensures that a class has only one instance and provides a global point of access to it. Here is an example of a simple Singleton class in Java:
public class Singleton {
private static Singleton instance;
private Singleton() {}
public static Singleton getInstance() {
if (instance == null) {
instance = new Singleton();
}
return instance;
}
}
You can use the Singleton class like this:
Singleton singleton = Singleton.getInstance();
The Factory pattern provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created. Here is an example of a simple Factory pattern in Java:
// Interface
interface Shape {
void draw();
}
// Concrete classes
class Circle implements Shape {
@Override
public void draw() {
System.out.println("Drawing a circle");
}
}
class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Drawing a rectangle");
}
}
// Factory class
class ShapeFactory {
public Shape getShape(String shapeType) {
if (shapeType == null) {
return null;
}
if (shapeType.equalsIgnoreCase("CIRCLE")) {
return new Circle();
} else if (shapeType.equalsIgnoreCase("RECTANGLE")) {
return new Rectangle();
}
return null;
}
}
You can use the Factory pattern like this:
ShapeFactory factory = new ShapeFactory();
Shape circle = factory.getShape("CIRCLE");
circle.draw();
In a layered architecture, different design patterns can be used in different layers. For example, in the presentation layer, the Model - View - Controller (MVC) pattern can be used to separate the concerns of data presentation, data manipulation, and user input handling. In the business logic layer, the Strategy pattern can be used to implement different algorithms for business processes.
Sometimes, a single design pattern may not be sufficient to solve a complex problem. In such cases, multiple design patterns can be combined. For example, the Decorator pattern can be combined with the Factory pattern to create objects with different combinations of functionality.
Before applying a design pattern, make sure you fully understand the problem you are trying to solve. Don’t force a design pattern just because it is popular. A design pattern should be a natural fit for the problem.
Don’t over - complicate the code by using too many design patterns. Use only the patterns that are necessary to solve the problem at hand. Overusing design patterns can make the code hard to understand and maintain.
Design patterns are based on the principles of object - oriented design, such as encapsulation, inheritance, and polymorphism. Make sure your code follows these principles when using design patterns.
Design patterns play a crucial role in the Java development lifecycle. They provide reusable solutions to common problems, enhance the maintainability and scalability of the code, and help in creating high - quality software. By understanding the fundamental concepts, usage methods, common practices, and best practices of design patterns in Java, developers can make better design decisions and create more robust applications.